
1. whitebox from level designer
2. create orange box
3. adjust footprint of mesh following level designer's feedback after play test.
4. start creating buildings
5. concept paint over feedback.
6. final model
7. I'm in charge of red outline section
8. front view of final model in Maya
9. I'm in charge of red outline section
10. rear view of final model in Maya

1.all albedo color is 50% grey value.

in-game model / wireframe / 2k PBR texture /high poly mesh/ designed it myself

in-game model / wire / highpoly in zbrush for in-game destruction play / 4 x 2k PBR textures / concept image from concept team.

I create building mesh, texture and map layout from scratch. Later another 3d artist add rooftop and some polishing touch.
1. white box
2. photo reference
3. orange box
4. model in Maya
5. vertex painting for blending
6. final layout in-game shot

in-game model / wireframe / tileable modular set for in-game destruction / 2 x 2k PBR texture map.

in-game model / wireframe / reference photo/2k PBR texture / high poly mesh


in-game model/highpoly in zbrush by using photogrammetry source/ in-game destruction modular set